As I all too slowly wrap up the work on the Doomwalker sequel (I have a name, but announcing that and commissioning a cover Are thing I want to hold off from until I put the last period into pixels), I get ideas. The present moment lends itself to it, as it’s weirdly stressful andContinue reading “Envy and Wrath as Virtues”
Category Archives: Writing
How Do The Holdings Work in the Paladin Trilogy?
I hold that the world building in a novel or movie or show should stand on its own well enough for people to be content if that’s all they have, but I also have it on good authority (well, the internet, anyway) that people like more in-depth looks from time to time. With the worldContinue reading “How Do The Holdings Work in the Paladin Trilogy?”
Doomwalker Marketing After-Action Report Part 1
A fair number of people have had questions about how my book is doing. It is most certainly doing. In fact, I’d like it to be doing better, and you can help me out by purchasing or reading via KU my novel Doomwalker, which is the first in a dark fantasy trilogy featuring brave heroes,Continue reading “Doomwalker Marketing After-Action Report Part 1”
Infodumps and How to Use Them
The sequel to Doomwalker has been mostly written for awhile now, but it needs heavy edits. I hit the first big info dump last night, having prepped myself with one of these. Infodumps have a bad rep. “Show don’t tell” is a good rule, but it’s got limits. Use it for characterization or- and thisContinue reading “Infodumps and How to Use Them”
Action Scenes Don’t Have to be Scary
To write, at any rate. Atmosphere is up to you. I have a theory based on…not much, to be honest…that a lot of writers stick to, say, college or coffee shop stories or such because writing action scenes scares them. (This is an epidemic in some corners of fandom.) This limits you as a writerContinue reading “Action Scenes Don’t Have to be Scary”
Writing Dialogue
We all know how people speak. It’s messy, more rapid-fire than you realize at the time, and conversations seem to flow in one long string. This is not how you write dialogue.