A fair number of people have had questions about how my book is doing. It is most certainly doing. In fact, I’d like it to be doing better, and you can help me out by purchasing or reading via KU my novel Doomwalker, which is the first in a dark fantasy trilogy featuring brave heroes,Continue reading “Doomwalker Marketing After-Action Report Part 1”
The sequel to Doomwalker has been mostly written for awhile now, but it needs heavy edits. I hit the first big info dump last night, having prepped myself with one of these. Infodumps have a bad rep. “Show don’t tell” is a good rule, but it’s got limits. Use it for characterization or- and thisContinue reading “Infodumps and How to Use Them”
Writing a story is akin to an abstract painting in a number of ways. You are, indeed, directly telling others what is happening…but you are also communicating how it feels to be there. Take a look at this lovely Monet. It is a depiction of a seaside cliff, yes, but it also tells you howContinue reading “Atmosphere in Writing”
To write, at any rate. Atmosphere is up to you. I have a theory based on…not much, to be honest…that a lot of writers stick to, say, college or coffee shop stories or such because writing action scenes scares them. (This is an epidemic in some corners of fandom.) This limits you as a writerContinue reading “Action Scenes Don’t Have to be Scary”
We all know how people speak. It’s messy, more rapid-fire than you realize at the time, and conversations seem to flow in one long string. This is not how you write dialogue.